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Michele Tepper

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Looking like itself: Product design beyond the touchscreen

The last product I worked on at frog has been out for a couple of months now - the Virtuo jukebox for Touchtunes. Touchtunes was a fantastic client, with an insanely dedicated team, and I was sorry to leave mid-project. So I’m really happy to see how great the final version looks and to see it get good press.

There are two key things I learned on this project about jukeboxes, which you can see for yourself in any bar you walk into with an actively-used jukebox. One is that they are still social centers. People gather around them in groups, they choose songs together, and they spend time thinking about how their choices will improve, or ruin, other people’s experience in the bar itself. The other is that modern jukeboxes, freed of the need for racks of CDs, freed in fact from the need for any physical controls other than the cash and credit card acceptance slots, have become unremarkable-looking. I’ve walked past jukeboxes in bars, thinking they were ATMs. And if the customer doesn’t know that the jukebox is there, they aren’t going to play it.

There are physical cues from old jukeboxes that newer jukes can use to tell you what they are: the columns of bright lighting up the sides, the domed top that feels like something out of Happy Days. Those cues get the point across, but they say “I’m like this other device you used to use” as much as “I’m a jukebox.” As a result, I think they have the side-effect of making the jukeboxes feel weirdly dated from the first day they’re on the market.

What I really love about the Virtuo is the way the physical form says “I am a jukebox” in a new way. And central to that is the big physical “Play” button. Even if the screen is running ads, or off entirely, you have no doubt what this device is for, because that play symbol is so universal. The cues are no longer the cues of the old jukebox, because the way we experience music has changed so radically. In incorporating a symbol that means “play music” today, the Virtuo marks itself as both a jukebox and as entirely up-to-date.

When the iPhone was new, I had a conversation with Luke Williams in which we wondered aloud about what would happen to industrial design in the brave new world of the touchscreen. What this project taught me is that sometimes, one button is all you need, as long as it’s the right one. 

(For more on the importance of buttons, and their changing role in interaction design, go check out the work of my friend Bill DeRouchey, and in particular his great presentation on the history of the button from SxSW.)

 

tags: Design research, buttons, industrial design, music
categories: Product design
Sunday 06.05.11
Posted by Michele Tepper
 

...And thereafter, they shape us

Yesterday, I went to a chiropractor for the first time. When she twisted her own spine to show me the ways in which I am out of alignment, I saw the way I sit when I write in longhand.  And I thought about Dr. Ralph Stanley.

Dr Ralph Stanley

The first time I saw Ralph Stanley and the Clinch Mountain Boys perform live was in New York City in, I think, 2000 or early 2001. And when he first came on stage, I couldn’t stop thinking about how off-kilter he looked. You can see it yourself in some photos, though they usually stage him so you can’t. His right shoulder is higher and broader than his left.

Then after the first song, he strapped on his banjo. And he was perfectly aligned.

Ralph Stanley aged around his instrument. He has played so long that his whole body has been reshaped to maximize its utility as a clawhammer banjo playing tool. It’s an extraordinary thing to see, and sort of an inspiring one.

It’s also, as my chiropractic appointment suggests, something of a cautionary tale. Now, I’m not going to compare myself to the great Ralph Stanley. But I do think of him as what I call, in my design research work, an “advanced outlier” - someone who shows us a behavior, or a solution, in its most extreme case.*

What Ralph Stanley reminds us is that physical products will have physical effects. Whether it’s exhaustion caused by non-ergonomic tools, or just the strengthening of some muscles rather than others, when we make things in the world, they become written on the body. We can’t always expect it - no one who makes a spiral-bound notebook expects that a kid is going to curl up around it as she writes, and keep writing that way long into adulthood. But in a product design practice, it’s always worth thinking about repetitive actions, repetitive stressors, and what can and can’t be mitigated as we go. Someone who plays the banjo as long and as much as Ralph Stanley has will be quite literally formed by the experience. What forms, in smaller ways, are you imposing on your product’s users? 

 

*Eric von Hippel has talked about “lead users” and “advanced analogues” in his fantastic Democratizing Innovation, which is a similar idea as well.

categories: Product design
Thursday 06.02.11
Posted by Michele Tepper
 

In which I taste sweet, sweet victory

This weekend, I was honored to be an invited speaker at the IDSA North-east Division's regional conference, which was held at the Rhode Island School of Design. Woot! It's always nice to revisit College Hill -- I went to Brown, so I get all nostalgic about my theory-head SGML-coding 21-year-old self, who I think would be surprised but not disappointed to learn that the SGML has turned out to be at least as important in my life as the theory. Highlights of the bits of the conference I was able to attend:
  • Hearing Jon Kolko tell an audience of industrial designers and ID students that the really cool new design job to aim for was something called "information architect." I am so telling all my ID colleagues.
  • Allen Chochinov of Core77's line "if you're as smart as you bill you are," which I am, I warn you all now, stealing.
  • The conversation I had with three-fourths of the IxDA lunchtime panel members on the ride up, which was at least as enlightening as their pretty terrific panel was.
It was all really interesting, and it would have been nice to stay, but it was, I have to admit, even nicer to have an excuse to visit Harry and his fantastic crew in their New England digs. I was treated to a performance of Mona's "Peter Rabbit" musical ("Stunning!" - The New York Times) and a trip to the town fair. Isabel even demanded to sit next to me at dinner, which I hope means we are no longer archnemesises. But that was not the high point. Oh, no. The high point was, after a twelve-year battle over which was the correct version of the song, getting to sing "Little Rabbit Foo-Foo" with Mona Teasley as her dad weakly attempted to insist that it was supposed to be "Bunny." "You are wrong, Daddy," said Mona. "This just gets better and better," said Harry. "And Michele is right. Girls rock, and boys do not." She's a genius, I tell you. A genius.

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categories: Personal, Product design
Monday 04.23.07
Posted by Michele Tepper
Comments: 5
 

Bulletproof Boss

Our office hosted a discussion on designing for the body tonight , featuring the founders and presidents of two design companies -- one that makes sex toys, one that makes body armor. It was an interesting discussion; the similarities of the stories of starting the businesses and the design challenges they faced was actually thought-provoking in itself. And the discussion of how the things we carry, or the things we use on our bodies, become extensions of our selves tied into some other things I've been thinking about, and is going to rattle around in my head for a while. There were samples of both firms' work out in the studio for us, and later the event attendees, to see. It made for an interesting late afternoon. Luckily, only the body armor was ever tried on. Bulletproof Boss Originally uploaded by ianonymous.
(Seriously, I'm told that vest can stop rifle fire.)

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categories: Product design, Technology
Thursday 03.15.07
Posted by Michele Tepper
Comments: 1
 

Academic instincts

Now that it's safely over, and Jason can't drive out here to cause trouble, I can report that my talk to the Usability Professionals Association, "Information Architecture Meets Industrial Design: Working Collaboratively Across Disciplines" was very well-received, and more fun to write than I'd expected.  I talked about my experience working on the IQ/MAX turret, a specialized phone for financial traders. It was a presentation.  It was written in Keynote.  And yet I keep calling it a "paper."  Old habits are very strong indeed. I'll be giving a revised version of the same paper talk at the IA Summit next month, so, should you be really interested in information design, come on down -- I'm speaking on Monday morning, late enough that I'll be fully caffienated, but not so late (I hope) that people will be ready to leave.

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categories: Interaction design, Personal, Product design
Wednesday 02.21.07
Posted by Michele Tepper
 
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Michele Tepper • User Experience Design & Strategy • Brooklyn, NY